A HTML5 game written in 4 hours
March 6, 2011
Yesterday I started to play around with monkey. A language that allows you to create apps on multiple platforms.
At the moment the following targets are supported: HTML5, Flash, Native OpenGL/OpenAL (Windows/Mac), Android, iOS, XNA.
The concept of the language is very good, so I’m sure there will be more targets and libs created by the community soon.
Today, I started to work on a small asteroids-like game to get more used to the language, and this little game is the result that I achieved in around 4 hours.
The full source code is available at GitHub. If you have any questions, don’t hesitate to ask. If you’ve made any improvements, please let me know.