<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Intermediaware &#187; Misc</title>
	<atom:link href="http://intermediaware.com/blog/category/misc/feed" rel="self" type="application/rss+xml" />
	<link>http://intermediaware.com/blog</link>
	<description>indie video game developer blgo</description>
	<lastBuildDate>Fri, 29 Mar 2013 19:18:54 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
		<item>
		<title>How I reached 2&#8217;000&#8217;000 downloads on the app store</title>
		<link>http://intermediaware.com/blog/how-i-reached-2000000-downloads-on-the-app-store</link>
		<comments>http://intermediaware.com/blog/how-i-reached-2000000-downloads-on-the-app-store#comments</comments>
		<pubDate>Thu, 28 Mar 2013 03:21:07 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Misc]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://intermediaware.com/blog/?p=391</guid>
		<description><![CDATA[Today I crossed the two million total downloads mark. This is a pretty cool milestone for a small indie developer. At the moment every 7 days more than 100&#8217;000 users are downloading my apps, every month I get around 400k to 500k downloads.  Here is a chart how my downloads developed during the last months: &#160; [...]]]></description>
			<content:encoded><![CDATA[<p>Today I crossed the two million total downloads mark. This is a pretty cool milestone for a small indie developer.<br />
<a href="http://intermediaware.com/blog/wp-content/uploads/2013/03/Bildschirmfoto-2013-03-28-um-03.41.52.png"><img class="alignnone size-full wp-image-399" title="Bildschirmfoto 2013-03-28 um 03.41.52" src="http://intermediaware.com/blog/wp-content/uploads/2013/03/Bildschirmfoto-2013-03-28-um-03.41.52.png" alt="" width="222" height="188" /></a></p>
<p>At the moment every 7 days more than 100&#8217;000 users are downloading my apps, every month I get around 400k to 500k downloads.  Here is a chart how my downloads developed during the last months:<br />
<a href="http://intermediaware.com/blog/wp-content/uploads/2013/03/downloads.png"><img class="alignnone size-full wp-image-395" title="download chart" src="http://intermediaware.com/blog/wp-content/uploads/2013/03/downloads.png" alt="" width="589" height="130" /></a></p>
<p>&nbsp;</p>
<p>So the big question is: How did I manage it to improve my downloads so much without any marketing and advertising.</p>
<p>Well, the popular app stores like iTunes, google Play or amazon are complex, very dynamic ecosystems.</p>
<p>It&#8217;s very hard to make good predictions. Often you&#8217;ll hear things like &#8220;Make a quality product and you will make money!&#8221;.</p>
<p>I&#8217;m very sorry to disappoint you but in my experience this is <strong>NOT</strong> true.</p>
<p>I&#8217;ve seen so many developers that worked hard on their game for many, many months. They created a fantastic end result. They released their amazing game and&#8230;&#8230; NOTHING happend. No Downloads. And &#8220;no downloads&#8221; equals to &#8220;no revenue&#8221;. So sure, quality is important, but it doesn&#8217;t guarantee you anything.</p>
<p>With this in mind I choose another strategy. My assumption was: <strong>Make more apps and you will get more downloads</strong>.<strong>More downloads = more revenue</strong>.</p>
<p>So with this in mind I focused to improve my workflow and tried to cut down the development time of my apps. I don&#8217;t want to get too technical but what I&#8217;ve mainly did to achieve this was:</p>
<ul>
<li>I&#8217;ve created a &#8220;framework/codebase&#8221; for fast prototyping and developing games (reusable components, cross platform, data driven, a scripting language for easy customize existing games/components, tools/editors that integrate well into the workflow)</li>
<li>An easy workflow with lots of automation to create, maintain and publish an app as well as maintain assets and marketing material (description, keywords, screenshots, icons, resolutions for different stores etc.)</li>
<li>Re-Skin existing apps for another target audience (with no or less coding involved)</li>
</ul>
<div>For me this worked very well and I&#8217;m really sure this is reproducible.</div>
]]></content:encoded>
			<wfw:commentRss>http://intermediaware.com/blog/how-i-reached-2000000-downloads-on-the-app-store/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Bass Constructor: Creating a club dance hit has never been so easy before</title>
		<link>http://intermediaware.com/blog/bass-constructor-creating-a-club-dance-hit-was-never-been-so-easy-before</link>
		<comments>http://intermediaware.com/blog/bass-constructor-creating-a-club-dance-hit-was-never-been-so-easy-before#comments</comments>
		<pubDate>Tue, 24 Apr 2012 17:09:17 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Misc]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://intermediaware.com/blog/?p=274</guid>
		<description><![CDATA[This weekend I released my new app for iPad, iPhone and iPod Touch: Bass Constructor. If you&#8217;ve ever dreamed of creating your own club/dance/house hit record without any prior knowledge this app is for you. It was the best app start I&#8217;ve ever had and people seem to LOVE this little gem. Here is a [...]]]></description>
			<content:encoded><![CDATA[<p>This weekend I released my new app for iPad, iPhone and iPod Touch: <a href="http://itunes.apple.com/us/app/bass-constructor/id517529581?mt=8">Bass Constructor</a>. If you&#8217;ve ever dreamed of creating your own club/dance/house hit record without any prior knowledge this app is for you.</p>
<p>It was the best app start I&#8217;ve ever had and people seem to LOVE this little gem.<br />
<span id="more-274"></span>Here is a short demo song of how this app sounds. Get ready to be blown away: <img src='http://intermediaware.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p><a href="http://soundcloud.com/jochenheizmann/bassconstructor" title="Demo song at soundcloud.com"></a></p>
<p>And here are the first user reviews I received:<br />
<img src="https://lh6.googleusercontent.com/-2Pyb1JiIIQs/T5bbGj_h65I/AAAAAAAAASQ/G4wZ2Lgr_fk/s1049/reviews.png" alt="Bass Consuctor: First User reviews" /></p>
]]></content:encoded>
			<wfw:commentRss>http://intermediaware.com/blog/bass-constructor-creating-a-club-dance-hit-was-never-been-so-easy-before/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Beat_Machine: DrumPads for iOS</title>
		<link>http://intermediaware.com/blog/beat_machine-ios-drumpads-for-ios</link>
		<comments>http://intermediaware.com/blog/beat_machine-ios-drumpads-for-ios#comments</comments>
		<pubDate>Mon, 23 Apr 2012 22:52:04 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Misc]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://intermediaware.com/blog/?p=268</guid>
		<description><![CDATA[I recently released my new app Beat_Machine for iOS. A fun drumpad-computer simulation with great sounds. Here are the first reviews I got from my users so far. Thank you so much: As you can see, some users complained about the virbation feedback and it&#8217;s already fixed in the current version.]]></description>
			<content:encoded><![CDATA[<p>I recently released my new app <a href="http://itunes.apple.com/us/app/beat-machine/id515834424?mt=8">Beat_Machine for iOS</a>. A fun drumpad-computer simulation with great sounds. Here are the first reviews I got from my users so far. Thank you so much:<br />
<span id="more-268"></span><br />
<img src="https://lh4.googleusercontent.com/-XSx_VkEQ0tw/T5XbcBI2RlI/AAAAAAAAAR4/kD3lW3PyerU/s1024/reviews.png" alt="Beat_Machine Reviews" /></p>
<p>As you can see, some users complained about the virbation feedback and it&#8217;s already fixed in the current version.</p>
]]></content:encoded>
			<wfw:commentRss>http://intermediaware.com/blog/beat_machine-ios-drumpads-for-ios/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>The final steps</title>
		<link>http://intermediaware.com/blog/the-final-steps</link>
		<comments>http://intermediaware.com/blog/the-final-steps#comments</comments>
		<pubDate>Thu, 08 Sep 2011 21:31:26 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Mac OS X]]></category>
		<category><![CDATA[Misc]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://intermediaware.com/blog/?p=187</guid>
		<description><![CDATA[Captain Backwater is more near to completion than ever before. So, what happend during the last two months? First of all I was in holidays in Mallorca with some good friends for 10 days. It was planned to stay there for 7 days but we missed our plane back home (note to myself: never book [...]]]></description>
			<content:encoded><![CDATA[<p><em>Captain Backwater</em> is more near to completion than ever before. So, what happend during the last two months?</p>
<p>First of all I was in holidays in Mallorca with some good friends for 10 days. It was planned to stay there for 7 days but we missed our plane back home (note to myself: never book a return flight again that starts off early in the morning). <span id="more-187"></span>Here is a picture we took in the <em>Megapark</em>:<br />
<img class="alignleft size-full wp-image-188" title="Mallorca 2011" src="http://intermediaware.com/blog/wp-content/uploads/2011/09/malle2011-e1317992192627.jpg" alt="" width="640" height="480" /><span style="font-size: 11px">Mallorca 2011 &#8211; I&#8217;m the one with Dennis&#8217; hand on my face.</span></p>
<p>Back home I first analysed and organized the feedback of the nearly 200 beta-testers. The feedback was great, but it was also a lot of work to put every bug report and every feature idea into my issue tracker.</p>
<p>Then I worked on a lot of <strong>minor and major bugfixes</strong> and thought about which features and ideas I wanted to implement into the final game. On the map screen the player now has two paths he can select from.</p>
<p>The main path contains the path to treasure and fame. During game progression the player can collect hidden coins and catch some bananas. With those the player can buy/unlock <em>levels</em> on the second path, where he can rescue Captain Backwaters big love <strong>Mary&#8217;o'Malley</strong>.</p>
<p>I also worked many, many hours on level design. <strong>The final game will contain 100 levels</strong> (80 + 20), but I will hopefully release level-packs later on and I also hope that the players will create lots of cool user-generated-levels using the easy-to-use level editor.</p>
<p>Whats left is that I have to design the 20 bonus levels, then re-balance some of them and whats left after that is some polishing.</p>
<p>Last but not least <a href="http://graveyarddogs.blogspot.com/">Emmanuel from Graveyard Dogs</a> is working right now on the last missing graphics.</p>
]]></content:encoded>
			<wfw:commentRss>http://intermediaware.com/blog/the-final-steps/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Facebook doesn&#8217;t like their customers</title>
		<link>http://intermediaware.com/blog/facebook-doesnt-like-their-customers</link>
		<comments>http://intermediaware.com/blog/facebook-doesnt-like-their-customers#comments</comments>
		<pubDate>Fri, 08 Oct 2010 14:59:34 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Misc]]></category>

		<guid isPermaLink="false">http://intermediaware.com/blog/?p=59</guid>
		<description><![CDATA[Since serveral weeks now I&#8217;m not able to use my facebook account anymore. I flaged my account as developer account about a month or two. When you&#8217;re in the facebook test developer network you can&#8217;t communicate with others. So I left the network again, but it doesn&#8217;t work out so fine. I don&#8217;t have the [...]]]></description>
			<content:encoded><![CDATA[<p>    Since serveral weeks now I&#8217;m not able to use my facebook account anymore. I flaged my account as developer account about a month or two. When you&#8217;re in the facebook test developer network you can&#8217;t communicate with others. So I left the network again, but it doesn&#8217;t work out so fine. I don&#8217;t have the &#8220;Leave&#8221;-Button anymore, but I neither can&#8217;t communicate nor I&#8217;m able to visit other users profiles, so I guess internally my acc is still flaged.<span id="more-59"></span></p>
<p>Ok, so if you have a problem with facebook, that is not listed in the help area &#8211; you have a REAL problem. It seems impossible to reach a support person of facebook who can help you or, at least, can tell you if the problem will get fixed or not. I guess if you use the contact forms in the help area your message is put directly into trash. </p>
<p>So, okay let&#8217;s try to use the community boards. I found a few people having the same problem as I, so I also posted a message in the relating threads. The results are the same: Facebook is not interessted in my problems. Probably because they still have another 500 millions users if I have to leave their network because I can&#8217;t use my account anymore.</p>
<p>So, what&#8217;s next? Facebook has a bug tracker, where you can post issues. I found the exact problem already reported, so I added a comment, that I&#8217;m also facing this problem. Guess what happend? Nothing! Thank you, Facebook!</p>
]]></content:encoded>
			<wfw:commentRss>http://intermediaware.com/blog/facebook-doesnt-like-their-customers/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
	</channel>
</rss>
