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	<title>Intermediaware &#187; News</title>
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	<link>http://intermediaware.com/blog</link>
	<description>indie video game developer blgo</description>
	<lastBuildDate>Fri, 29 Mar 2013 19:18:54 +0000</lastBuildDate>
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		<title>How I reached 2&#8217;000&#8217;000 downloads on the app store</title>
		<link>http://intermediaware.com/blog/how-i-reached-2000000-downloads-on-the-app-store</link>
		<comments>http://intermediaware.com/blog/how-i-reached-2000000-downloads-on-the-app-store#comments</comments>
		<pubDate>Thu, 28 Mar 2013 03:21:07 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Misc]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://intermediaware.com/blog/?p=391</guid>
		<description><![CDATA[Today I crossed the two million total downloads mark. This is a pretty cool milestone for a small indie developer. At the moment every 7 days more than 100&#8217;000 users are downloading my apps, every month I get around 400k to 500k downloads.  Here is a chart how my downloads developed during the last months: &#160; [...]]]></description>
			<content:encoded><![CDATA[<p>Today I crossed the two million total downloads mark. This is a pretty cool milestone for a small indie developer.<br />
<a href="http://intermediaware.com/blog/wp-content/uploads/2013/03/Bildschirmfoto-2013-03-28-um-03.41.52.png"><img class="alignnone size-full wp-image-399" title="Bildschirmfoto 2013-03-28 um 03.41.52" src="http://intermediaware.com/blog/wp-content/uploads/2013/03/Bildschirmfoto-2013-03-28-um-03.41.52.png" alt="" width="222" height="188" /></a></p>
<p>At the moment every 7 days more than 100&#8217;000 users are downloading my apps, every month I get around 400k to 500k downloads.  Here is a chart how my downloads developed during the last months:<br />
<a href="http://intermediaware.com/blog/wp-content/uploads/2013/03/downloads.png"><img class="alignnone size-full wp-image-395" title="download chart" src="http://intermediaware.com/blog/wp-content/uploads/2013/03/downloads.png" alt="" width="589" height="130" /></a></p>
<p>&nbsp;</p>
<p>So the big question is: How did I manage it to improve my downloads so much without any marketing and advertising.</p>
<p>Well, the popular app stores like iTunes, google Play or amazon are complex, very dynamic ecosystems.</p>
<p>It&#8217;s very hard to make good predictions. Often you&#8217;ll hear things like &#8220;Make a quality product and you will make money!&#8221;.</p>
<p>I&#8217;m very sorry to disappoint you but in my experience this is <strong>NOT</strong> true.</p>
<p>I&#8217;ve seen so many developers that worked hard on their game for many, many months. They created a fantastic end result. They released their amazing game and&#8230;&#8230; NOTHING happend. No Downloads. And &#8220;no downloads&#8221; equals to &#8220;no revenue&#8221;. So sure, quality is important, but it doesn&#8217;t guarantee you anything.</p>
<p>With this in mind I choose another strategy. My assumption was: <strong>Make more apps and you will get more downloads</strong>.<strong>More downloads = more revenue</strong>.</p>
<p>So with this in mind I focused to improve my workflow and tried to cut down the development time of my apps. I don&#8217;t want to get too technical but what I&#8217;ve mainly did to achieve this was:</p>
<ul>
<li>I&#8217;ve created a &#8220;framework/codebase&#8221; for fast prototyping and developing games (reusable components, cross platform, data driven, a scripting language for easy customize existing games/components, tools/editors that integrate well into the workflow)</li>
<li>An easy workflow with lots of automation to create, maintain and publish an app as well as maintain assets and marketing material (description, keywords, screenshots, icons, resolutions for different stores etc.)</li>
<li>Re-Skin existing apps for another target audience (with no or less coding involved)</li>
</ul>
<div>For me this worked very well and I&#8217;m really sure this is reproducible.</div>
]]></content:encoded>
			<wfw:commentRss>http://intermediaware.com/blog/how-i-reached-2000000-downloads-on-the-app-store/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
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		<title>kinderappgarten.de</title>
		<link>http://intermediaware.com/blog/kinderappgarten-de</link>
		<comments>http://intermediaware.com/blog/kinderappgarten-de#comments</comments>
		<pubDate>Tue, 01 May 2012 11:31:45 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://intermediaware.com/blog/?p=289</guid>
		<description><![CDATA[Our game Animal Run was reviewed on kinderappgarten.de. The page has a lot of good articles on apps for kids, so make sure to have a look at it.]]></description>
			<content:encoded><![CDATA[<p>Our game Animal Run was reviewed on <a href="http://kinderappgarten.de/kostenlose-appsfuerkinder-iphone-ipad-kinderspiele-tierbande/">kinderappgarten.de</a>.</p>
<p>The page has a lot of good articles on apps for kids, so make sure to have a look at it.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Bass Constructor: Creating a club dance hit has never been so easy before</title>
		<link>http://intermediaware.com/blog/bass-constructor-creating-a-club-dance-hit-was-never-been-so-easy-before</link>
		<comments>http://intermediaware.com/blog/bass-constructor-creating-a-club-dance-hit-was-never-been-so-easy-before#comments</comments>
		<pubDate>Tue, 24 Apr 2012 17:09:17 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Misc]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://intermediaware.com/blog/?p=274</guid>
		<description><![CDATA[This weekend I released my new app for iPad, iPhone and iPod Touch: Bass Constructor. If you&#8217;ve ever dreamed of creating your own club/dance/house hit record without any prior knowledge this app is for you. It was the best app start I&#8217;ve ever had and people seem to LOVE this little gem. Here is a [...]]]></description>
			<content:encoded><![CDATA[<p>This weekend I released my new app for iPad, iPhone and iPod Touch: <a href="http://itunes.apple.com/us/app/bass-constructor/id517529581?mt=8">Bass Constructor</a>. If you&#8217;ve ever dreamed of creating your own club/dance/house hit record without any prior knowledge this app is for you.</p>
<p>It was the best app start I&#8217;ve ever had and people seem to LOVE this little gem.<br />
<span id="more-274"></span>Here is a short demo song of how this app sounds. Get ready to be blown away: <img src='http://intermediaware.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p><a href="http://soundcloud.com/jochenheizmann/bassconstructor" title="Demo song at soundcloud.com"></a></p>
<p>And here are the first user reviews I received:<br />
<img src="https://lh6.googleusercontent.com/-2Pyb1JiIIQs/T5bbGj_h65I/AAAAAAAAASQ/G4wZ2Lgr_fk/s1049/reviews.png" alt="Bass Consuctor: First User reviews" /></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Beat_Machine: DrumPads for iOS</title>
		<link>http://intermediaware.com/blog/beat_machine-ios-drumpads-for-ios</link>
		<comments>http://intermediaware.com/blog/beat_machine-ios-drumpads-for-ios#comments</comments>
		<pubDate>Mon, 23 Apr 2012 22:52:04 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Misc]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://intermediaware.com/blog/?p=268</guid>
		<description><![CDATA[I recently released my new app Beat_Machine for iOS. A fun drumpad-computer simulation with great sounds. Here are the first reviews I got from my users so far. Thank you so much: As you can see, some users complained about the virbation feedback and it&#8217;s already fixed in the current version.]]></description>
			<content:encoded><![CDATA[<p>I recently released my new app <a href="http://itunes.apple.com/us/app/beat-machine/id515834424?mt=8">Beat_Machine for iOS</a>. A fun drumpad-computer simulation with great sounds. Here are the first reviews I got from my users so far. Thank you so much:<br />
<span id="more-268"></span><br />
<img src="https://lh4.googleusercontent.com/-XSx_VkEQ0tw/T5XbcBI2RlI/AAAAAAAAAR4/kD3lW3PyerU/s1024/reviews.png" alt="Beat_Machine Reviews" /></p>
<p>As you can see, some users complained about the virbation feedback and it&#8217;s already fixed in the current version.</p>
]]></content:encoded>
			<wfw:commentRss>http://intermediaware.com/blog/beat_machine-ios-drumpads-for-ios/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Hoist up the Jolly Roger</title>
		<link>http://intermediaware.com/blog/hoist-up-the-jolly-roger</link>
		<comments>http://intermediaware.com/blog/hoist-up-the-jolly-roger#comments</comments>
		<pubDate>Mon, 10 Oct 2011 18:53:52 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Mac OS X]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://intermediaware.com/blog/?p=217</guid>
		<description><![CDATA[Captain Backwater is released. This is one of the most exciting parts of developing his own games. The day of the release. The day when you find out if the players love or hate your game. This is especially true for Captain Backwater. Believe it or not: The first email I got from Emmanuel (artist [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.intermediaware.com/games/captainBackwater">Captain Backwater</a> is released. This is one of the most exciting parts of developing his own games. The day of the release. The day when you find out if the players love or hate your game.<span id="more-217"></span></p>
<p>This is especially true for <a href="http://www.intermediaware.com/games/captainBackwater">Captain Backwater</a>. Believe it or not: The first email I got from Emmanuel (artist of Backwater) with the idea for pirate themed puzzle game was in April 2005 (!!!). Emmanuel attached some cheesy scribbles, here is the original scan:<br />
<img src="http://intermediaware.com/blog/wp-content/uploads/2011/10/CaptnBackwater.jpg" alt="" title="CaptnBackwater" width="429" height="484" class="alignleft size-full wp-image-218" /></p>
<p>We had tried out some early gameplay mechanics in two or three prototypes. But nothing seemed to work out. Our game design was poor. Back then, Emmanuel worked with different looks and cel-shaders. After a few weeks (or probably one or two months &#8211; can&#8217;t remember) we stopped working on Backwater.</p>
<p>In 2007 I had a new idea for an interesting puzzle gameplay. I started to work on it with the &#8220;old&#8221; graphics from Emmanuel. This time for Nintendo DS, but progress was slowly as I started my new job at Gameforge. When I finished the game in December 2010 JoWood was interested in publishing it, but one month later they went bankrupt. What a great timing! </p>
<p>This was the point when I decided to restart the project for Win, Mac and Linux. I&#8217;ve done it using <a href="http://blitzmax.com">BlitzMax</a> and my own <a href="https://github.com/JochenHeizmann/Horizon">Horizon-Framework</a>.</p>
<p>Everyone I showed the game in the early stages loved the gameplay. Towards the end of the project I stumbled over a <a href="http://andradogaru.com/?p=13">blog post from Andra Dogaru</a>. She did an amazing pirate ship, so I asked her if I could use her graphics in the menu section of my game. Andra was excited and even overhauled her work. The result is fantastic I think:</p>
<p><a href="http://intermediaware.com/blog/wp-content/uploads/2011/10/001.png"><img src="http://intermediaware.com/blog/wp-content/uploads/2011/10/001-150x150.png" alt="" title="001" width="150" height="150" class="alignleft size-thumbnail wp-image-222" /></a> <a href="http://intermediaware.com/blog/wp-content/uploads/2011/10/003.png"><img src="http://intermediaware.com/blog/wp-content/uploads/2011/10/003-150x150.png" alt="" title="003" width="150" height="150" class="alignright size-thumbnail wp-image-223" /></a></p>
<p><strong>So, what&#8217;s next&#8230;?</strong></p>
<p>I&#8217;m currently very busy with finishing the Linux version of the game. After that, I need to do a free, playable demo version &#8211; which is my most important marketing instrument for my direct sales. I also try to get the game into the big casual and indie portals.</p>
<p>I also have already received some feedback from customers. They love it, but they also found some small issues I should fix in an update. I also want to add more languages to <a href="http://www.intermediaware.com/games/captainBackwater">Captain Backwater</a>. At the moment, the game is available in german and english. If someone of you is interested in translate it to your native language, please contact me.</p>
]]></content:encoded>
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		<item>
		<title>Get a free beta key for the upcoming indie hit game Captain Backwater</title>
		<link>http://intermediaware.com/blog/get-a-free-beta-key-for-the-upcoming-indie-hit-game-captain-backwater</link>
		<comments>http://intermediaware.com/blog/get-a-free-beta-key-for-the-upcoming-indie-hit-game-captain-backwater#comments</comments>
		<pubDate>Wed, 15 Jun 2011 22:07:32 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Mac OS X]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://intermediaware.com/blog/?p=3</guid>
		<description><![CDATA[Captain Backwater, the new indie hit puzzle game, is near completion. This sunday evening I will start a closed beta test. For this I need you to have a look at the game and provide some useful feedback (if you&#8217;d like to). If you are interested to be one of the first one&#8217;s to have [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://intermediaware.com/blog/wp-content/uploads/2011/06/Persp-300x225.jpg" alt="" title="Backwater himself" width="300" height="225" style="float: left; padding-right: 10px; margin: 0; padding-top: 0"/><strong>Captain Backwater</strong>, the new indie hit puzzle game, is near completion. <strong>This sunday evening</strong> I will start a closed beta test. For this I need you to have a look at the game and provide some useful feedback (if you&#8217;d like to).<br />
<span id="more-3"></span><br />
If you are interested to <strong>be one of the first one&#8217;s to have fun with our little gem Captain Backwater</strong> (Mac OS X, PC Windows &#8211; Linux will follow soon) please follow those steps:</p>
<ol>
<li>Follow <a href="http://twitter.com/#!/CptBackwater">Captain Backwater on twitter</a> or <a href="http://www.facebook.com/pages/Captain-Backwater/208317879198667">become a fan of his facebook group</a>.</li>
<li>All followers/fans will get a personal message at sunday evening (CET).</li>
<li>You play the game and <strong>you will have a lot of fun being a mighty pirate on treasure hunting</strong>.</li>
<li>If you have suggestions, ideas or problems you send me a message. (I will take every single reported issue or idea very serious!!!)</li>
</ol>
<p>Oh, and by the way: Did I mention that <strong>ALL beta testers will get their name in the credits section of the final game</strong>? Imagine for a few seconds: <strong>YOUR name in a damn COOL game</strong>! True story!</p>
<p>To be honest: This will be the best game I&#8217;ve ever made and I&#8217;m already very proud of it. But I really need your help to make it even better.</p>
<p>Now it&#8217;s your turn:</p>
<ul>
<li><a href="http://twitter.com/#!/CptBackwater">Follow  Captain Backwater on twitter</a>.</li>
<li><a href="http://www.facebook.com/pages/Captain-Backwater/208317879198667">Become a fan on facebook.</a></li>
</ul>
]]></content:encoded>
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		<slash:comments>10</slash:comments>
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		<title>Funfari</title>
		<link>http://intermediaware.com/blog/funfari</link>
		<comments>http://intermediaware.com/blog/funfari#comments</comments>
		<pubDate>Wed, 14 Apr 2010 18:03:03 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://intermediaware.com/blog/?p=63</guid>
		<description><![CDATA[Wheew&#8230; Gameforge (the coolest game company in the universe, where I&#8217;m working fulltime) just released a brand new facebook game: Funfari. It&#8217;s a real good feeling if a product, where you worked hard on the last half year, finally goes live. We already got a nice review on Inside Social Games. If you are on [...]]]></description>
			<content:encoded><![CDATA[<p>Wheew&#8230; Gameforge (the coolest game company in the universe, where I&#8217;m working fulltime) just released a brand new facebook game: <a href="http://apps.facebook.com/funfari">Funfari</a>.<span id="more-63"></span>
<div class="p_embed p_image_embed"><a href="http://posterous.com/getfile/files.posterous.com/import-whkm/GBjgzIuyikaftkxxssIBFhIIFFFhEvxdcbhhjgwiIIzjpocnEilxxbwuspzE/media_httpwwwintermed_uGfCy.png.scaled1000.png"><img src="http://intermediaware.com/blog/wp-content/uploads/2010/04/media_httpwwwintermed_uGfCy.png.scaled500-300x234.png" alt="Media_httpwwwintermed_ugfcy" width="500" height="391" /></a></div>
<p>It&#8217;s a real good feeling if a product, where you worked hard on the last half year, finally goes live. We already got a nice review on <a href="http://www.insidesocialgames.com/2010/04/15/gameforge-launches-safari-meets-farming-game-on-facebook/">Inside Social Games</a>. If you are on Facebook, give it a try a let me know what you think!</p>
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