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	<title>Intermediaware</title>
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	<link>http://intermediaware.com/blog</link>
	<description>indie video game developer blgo</description>
	<lastBuildDate>Tue, 01 May 2012 11:31:45 +0000</lastBuildDate>
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		<title>kinderappgarten.de</title>
		<link>http://intermediaware.com/blog/kinderappgarten-de</link>
		<comments>http://intermediaware.com/blog/kinderappgarten-de#comments</comments>
		<pubDate>Tue, 01 May 2012 11:31:45 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://intermediaware.com/blog/?p=289</guid>
		<description><![CDATA[Our game Animal Run was reviewed on kinderappgarten.de. The page has a lot of good articles on apps for kids, so make sure to have a look at it.]]></description>
			<content:encoded><![CDATA[<p>Our game Animal Run was reviewed on <a href="http://kinderappgarten.de/kostenlose-appsfuerkinder-iphone-ipad-kinderspiele-tierbande/">kinderappgarten.de</a>.</p>
<p>The page has a lot of good articles on apps for kids, so make sure to have a look at it.</p>
]]></content:encoded>
			<wfw:commentRss>http://intermediaware.com/blog/kinderappgarten-de/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Bass Constructor: Creating a club dance hit has never been so easy before</title>
		<link>http://intermediaware.com/blog/bass-constructor-creating-a-club-dance-hit-was-never-been-so-easy-before</link>
		<comments>http://intermediaware.com/blog/bass-constructor-creating-a-club-dance-hit-was-never-been-so-easy-before#comments</comments>
		<pubDate>Tue, 24 Apr 2012 17:09:17 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Misc]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://intermediaware.com/blog/?p=274</guid>
		<description><![CDATA[This weekend I released my new app for iPad, iPhone and iPod Touch: Bass Constructor. If you&#8217;ve ever dreamed of creating your own club/dance/house hit record without any prior knowledge this app is for you. It was the best app start I&#8217;ve ever had and people seem to LOVE this little gem. Here is a [...]]]></description>
			<content:encoded><![CDATA[<p>This weekend I released my new app for iPad, iPhone and iPod Touch: <a href="http://itunes.apple.com/us/app/bass-constructor/id517529581?mt=8">Bass Constructor</a>. If you&#8217;ve ever dreamed of creating your own club/dance/house hit record without any prior knowledge this app is for you.</p>
<p>It was the best app start I&#8217;ve ever had and people seem to LOVE this little gem.<br />
<span id="more-274"></span>Here is a short demo song of how this app sounds. Get ready to be blown away: <img src='http://intermediaware.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p><a href="http://soundcloud.com/jochenheizmann/bassconstructor" title="Demo song at soundcloud.com"></a></p>
<p>And here are the first user reviews I received:<br />
<img src="https://lh6.googleusercontent.com/-2Pyb1JiIIQs/T5bbGj_h65I/AAAAAAAAASQ/G4wZ2Lgr_fk/s1049/reviews.png" alt="Bass Consuctor: First User reviews" /></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Beat_Machine: DrumPads for iOS</title>
		<link>http://intermediaware.com/blog/beat_machine-ios-drumpads-for-ios</link>
		<comments>http://intermediaware.com/blog/beat_machine-ios-drumpads-for-ios#comments</comments>
		<pubDate>Mon, 23 Apr 2012 22:52:04 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Misc]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://intermediaware.com/blog/?p=268</guid>
		<description><![CDATA[I recently released my new app Beat_Machine for iOS. A fun drumpad-computer simulation with great sounds. Here are the first reviews I got from my users so far. Thank you so much: As you can see, some users complained about the virbation feedback and it&#8217;s already fixed in the current version.]]></description>
			<content:encoded><![CDATA[<p>I recently released my new app <a href="http://itunes.apple.com/us/app/beat-machine/id515834424?mt=8">Beat_Machine for iOS</a>. A fun drumpad-computer simulation with great sounds. Here are the first reviews I got from my users so far. Thank you so much:<br />
<span id="more-268"></span><br />
<img src="https://lh4.googleusercontent.com/-XSx_VkEQ0tw/T5XbcBI2RlI/AAAAAAAAAR4/kD3lW3PyerU/s1024/reviews.png" alt="Beat_Machine Reviews" /></p>
<p>As you can see, some users complained about the virbation feedback and it&#8217;s already fixed in the current version.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Hack Of The Day: C++ Class Method Pointers</title>
		<link>http://intermediaware.com/blog/hack-of-the-day-c-class-method-pointers</link>
		<comments>http://intermediaware.com/blog/hack-of-the-day-c-class-method-pointers#comments</comments>
		<pubDate>Wed, 07 Dec 2011 15:13:48 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Beautiful hacks]]></category>

		<guid isPermaLink="false">http://intermediaware.com/blog/?p=247</guid>
		<description><![CDATA[Function pointers are very handy in C++. But they don't work on class methods, here is a neat workaround, that even works with virtual methods. .gist { font-size: .8em; }]]></description>
			<content:encoded><![CDATA[Function pointers are very handy in C++. But they don't work on class methods, here is a neat workaround, that even works with virtual methods.
<span id="more-247"></span>
<br/>

<style>
.gist { font-size: .8em; }
</style>
<script src="https://gist.github.com/1443125.js?file=main.cpp"></script>]]></content:encoded>
			<wfw:commentRss>http://intermediaware.com/blog/hack-of-the-day-c-class-method-pointers/feed</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Captain Backwater for Linux released!</title>
		<link>http://intermediaware.com/blog/captain-backwater-for-linux-released</link>
		<comments>http://intermediaware.com/blog/captain-backwater-for-linux-released#comments</comments>
		<pubDate>Wed, 19 Oct 2011 23:06:59 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Linux]]></category>

		<guid isPermaLink="false">http://intermediaware.com/blog/?p=241</guid>
		<description><![CDATA[I just finished the Linux port of Captain Backwater. You can order it here for only $5.99. So, what are you waiting for, ehh? Watch the Trailer / Video]]></description>
			<content:encoded><![CDATA[I just finished the Linux port of <a href="http://www.intermediaware.com/games/captainBackwater">Captain Backwater</a>. You can order it <a href="http://www.intermediaware.com/games/captainBackwater">here</a> for only $5.99. So, what are you waiting for, ehh?<span id="more-241"></span>

<ul>
<li><a href="http://vimeo.com/30516551">Watch the Trailer / Video</a></li>
</ul>]]></content:encoded>
			<wfw:commentRss>http://intermediaware.com/blog/captain-backwater-for-linux-released/feed</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Captain Backwater for Linux</title>
		<link>http://intermediaware.com/blog/captain-backwater-for-linux</link>
		<comments>http://intermediaware.com/blog/captain-backwater-for-linux#comments</comments>
		<pubDate>Sat, 15 Oct 2011 00:40:07 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Development]]></category>

		<guid isPermaLink="false">http://intermediaware.com/blog/?p=233</guid>
		<description><![CDATA[Yay! Captain Backwater is finally running on Ubuntu. And it wasn't that hard! I just had to fix some smaller cross-plattform issues. Here is the proof: I still have some problems with the sound, but I think I will get those issues addressed soon. At all Linux users: Watch the trailer now to know what [...]]]></description>
			<content:encoded><![CDATA[Yay! Captain Backwater is finally running on Ubuntu. And it wasn't that hard! I just had to fix some smaller cross-plattform issues. Here is the proof:<span id="more-233"></span>
<img src="http://intermediaware.com/blog/wp-content/uploads/2011/10/backwater_linux600.jpg" alt="" title="backwater_linux600" width="600" height="448" class="alignnone size-full wp-image-234" />

I still have some problems with the sound, but I think I will get those issues addressed soon. 
At all Linux users: <a href="http://www.youtube.com/watch?v=M4xeArz1Eac">Watch the trailer</a> now to know what awaits you soon <img src='http://intermediaware.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> 

If you want to support me, you can <a href="http://intermediaware.com/games/CaptainBackwater">preorder now</a>. You will get instant access to the Windows & Mac version. And you will get the Linux port as soon as I finished it!]]></content:encoded>
			<wfw:commentRss>http://intermediaware.com/blog/captain-backwater-for-linux/feed</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Captain Backwater Trailer</title>
		<link>http://intermediaware.com/blog/captain-backwater-trailer</link>
		<comments>http://intermediaware.com/blog/captain-backwater-trailer#comments</comments>
		<pubDate>Fri, 14 Oct 2011 01:13:35 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Classic Games]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Mac OS X]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://intermediaware.com/blog/?p=228</guid>
		<description><![CDATA[I just finished the brand new gameplay trailer for my latest game Captain Backwater. I used FRAPS to recrod the gameplay and iMovie and the blockbuster template to cut it. As I'm very unexperienced with video-stuff I'm very satisfied with the result. I hope you like it: Watch Captain Backwater Trailer on Vimeo]]></description>
			<content:encoded><![CDATA[I just finished the brand new gameplay trailer for my latest game Captain Backwater.<span id="more-228"></span>

I used <a href="http://fraps.com/">FRAPS</a> to recrod the gameplay and iMovie and the blockbuster template to cut it. As I'm very unexperienced with video-stuff I'm very satisfied with the result. I hope you like it:

<ul><li>
<a href='http://vimeo.com/30516551' >Watch Captain Backwater Trailer on Vimeo</a></li></ul>]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Hoist up the Jolly Roger</title>
		<link>http://intermediaware.com/blog/hoist-up-the-jolly-roger</link>
		<comments>http://intermediaware.com/blog/hoist-up-the-jolly-roger#comments</comments>
		<pubDate>Mon, 10 Oct 2011 18:53:52 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Mac OS X]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://intermediaware.com/blog/?p=217</guid>
		<description><![CDATA[Captain Backwater is released. This is one of the most exciting parts of developing his own games. The day of the release. The day when you find out if the players love or hate your game. This is especially true for Captain Backwater. Believe it or not: The first email I got from Emmanuel (artist [...]]]></description>
			<content:encoded><![CDATA[<a href="http://www.intermediaware.com/games/captainBackwater">Captain Backwater</a> is released. This is one of the most exciting parts of developing his own games. The day of the release. The day when you find out if the players love or hate your game.<span id="more-217"></span>

This is especially true for <a href="http://www.intermediaware.com/games/captainBackwater">Captain Backwater</a>. Believe it or not: The first email I got from Emmanuel (artist of Backwater) with the idea for pirate themed puzzle game was in April 2005 (!!!). Emmanuel attached some cheesy scribbles, here is the original scan: 
<img src="http://intermediaware.com/blog/wp-content/uploads/2011/10/CaptnBackwater.jpg" alt="" title="CaptnBackwater" width="429" height="484" class="alignleft size-full wp-image-218" />

We had tried out some early gameplay mechanics in two or three prototypes. But nothing seemed to work out. Our game design was poor. Back then, Emmanuel worked with different looks and cel-shaders. After a few weeks (or probably one or two months - can't remember) we stopped working on Backwater.

In 2007 I had a new idea for an interesting puzzle gameplay. I started to work on it with the "old" graphics from Emmanuel. This time for Nintendo DS, but progress was slowly as I started my new job at Gameforge. When I finished the game in December 2010 JoWood was interested in publishing it, but one month later they went bankrupt. What a great timing! 

This was the point when I decided to restart the project for Win, Mac and Linux. I've done it using <a href="http://blitzmax.com">BlitzMax</a> and my own <a href="https://github.com/JochenHeizmann/Horizon">Horizon-Framework</a>.

Everyone I showed the game in the early stages loved the gameplay. Towards the end of the project I stumbled over a <a href="http://andradogaru.com/?p=13">blog post from Andra Dogaru</a>. She did an amazing pirate ship, so I asked her if I could use her graphics in the menu section of my game. Andra was excited and even overhauled her work. The result is fantastic I think:

<a href="http://intermediaware.com/blog/wp-content/uploads/2011/10/001.png"><img src="http://intermediaware.com/blog/wp-content/uploads/2011/10/001-150x150.png" alt="" title="001" width="150" height="150" class="alignleft size-thumbnail wp-image-222" /></a> <a href="http://intermediaware.com/blog/wp-content/uploads/2011/10/003.png"><img src="http://intermediaware.com/blog/wp-content/uploads/2011/10/003-150x150.png" alt="" title="003" width="150" height="150" class="alignright size-thumbnail wp-image-223" /></a>

<strong>So, what's next...?</strong>

I'm currently very busy with finishing the Linux version of the game. After that, I need to do a free, playable demo version - which is my most important marketing instrument for my direct sales. I also try to get the game into the big casual and indie portals.

I also have already received some feedback from customers. They love it, but they also found some small issues I should fix in an update. I also want to add more languages to <a href="http://www.intermediaware.com/games/captainBackwater">Captain Backwater</a>. At the moment, the game is available in german and english. If someone of you is interested in translate it to your native language, please contact me.]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>The final steps</title>
		<link>http://intermediaware.com/blog/the-final-steps</link>
		<comments>http://intermediaware.com/blog/the-final-steps#comments</comments>
		<pubDate>Thu, 08 Sep 2011 21:31:26 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Mac OS X]]></category>
		<category><![CDATA[Misc]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://intermediaware.com/blog/?p=187</guid>
		<description><![CDATA[Captain Backwater is more near to completion than ever before. So, what happend during the last two months? First of all I was in holidays in Mallorca with some good friends for 10 days. It was planned to stay there for 7 days but we missed our plane back home (note to myself: never book [...]]]></description>
			<content:encoded><![CDATA[<em>Captain Backwater</em> is more near to completion than ever before. So, what happend during the last two months?

First of all I was in holidays in Mallorca with some good friends for 10 days. It was planned to stay there for 7 days but we missed our plane back home (note to myself: never book a return flight again that starts off early in the morning). <span id="more-187"></span>Here is a picture we took in the <em>Megapark</em>:
<img class="alignleft size-full wp-image-188" title="Mallorca 2011" src="http://intermediaware.com/blog/wp-content/uploads/2011/09/malle2011-e1317992192627.jpg" alt="" width="640" height="480" /><span style="font-size: 11px">Mallorca 2011 - I'm the one with Dennis' hand on my face.</span>

Back home I first analysed and organized the feedback of the nearly 200 beta-testers. The feedback was great, but it was also a lot of work to put every bug report and every feature idea into my issue tracker.

Then I worked on a lot of <strong>minor and major bugfixes</strong> and thought about which features and ideas I wanted to implement into the final game. On the map screen the player now has two paths he can select from.

The main path contains the path to treasure and fame. During game progression the player can collect hidden coins and catch some bananas. With those the player can buy/unlock <em>levels</em> on the second path, where he can rescue Captain Backwaters big love <strong>Mary'o'Malley</strong>.

I also worked many, many hours on level design. <strong>The final game will contain 100 levels</strong> (80 + 20), but I will hopefully release level-packs later on and I also hope that the players will create lots of cool user-generated-levels using the easy-to-use level editor.

Whats left is that I have to design the 20 bonus levels, then re-balance some of them and whats left after that is some polishing.

Last but not least <a href="http://graveyarddogs.blogspot.com/">Emmanuel from Graveyard Dogs</a> is working right now on the last missing graphics.]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Get a free beta key for the upcoming indie hit game Captain Backwater</title>
		<link>http://intermediaware.com/blog/get-a-free-beta-key-for-the-upcoming-indie-hit-game-captain-backwater</link>
		<comments>http://intermediaware.com/blog/get-a-free-beta-key-for-the-upcoming-indie-hit-game-captain-backwater#comments</comments>
		<pubDate>Wed, 15 Jun 2011 22:07:32 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Mac OS X]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://intermediaware.com/blog/?p=3</guid>
		<description><![CDATA[Captain Backwater, the new indie hit puzzle game, is near completion. This sunday evening I will start a closed beta test. For this I need you to have a look at the game and provide some useful feedback (if you'd like to). If you are interested to be one of the first one's to have [...]]]></description>
			<content:encoded><![CDATA[<img src="http://intermediaware.com/blog/wp-content/uploads/2011/06/Persp-300x225.jpg" alt="" title="Backwater himself" width="300" height="225" style="float: left; padding-right: 10px; margin: 0; padding-top: 0"/><strong>Captain Backwater</strong>, the new indie hit puzzle game, is near completion. <strong>This sunday evening</strong> I will start a closed beta test. For this I need you to have a look at the game and provide some useful feedback (if you'd like to).
<span id="more-3"></span>
If you are interested to <strong>be one of the first one's to have fun with our little gem Captain Backwater</strong> (Mac OS X, PC Windows - Linux will follow soon) please follow those steps:
<ol>
	<li>Follow <a href="http://twitter.com/#!/CptBackwater">Captain Backwater on twitter</a> or <a href="http://www.facebook.com/pages/Captain-Backwater/208317879198667">become a fan of his facebook group</a>.</li>
	<li>All followers/fans will get a personal message at sunday evening (CET).</li>
	<li>You play the game and <strong>you will have a lot of fun being a mighty pirate on treasure hunting</strong>.</li>
	<li>If you have suggestions, ideas or problems you send me a message. (I will take every single reported issue or idea very serious!!!)</li>
</ol>
Oh, and by the way: Did I mention that <strong>ALL beta testers will get their name in the credits section of the final game</strong>? Imagine for a few seconds: <strong>YOUR name in a damn COOL game</strong>! True story!

To be honest: This will be the best game I've ever made and I'm already very proud of it. But I really need your help to make it even better.

Now it's your turn:
<ul>
	<li><a href="http://twitter.com/#!/CptBackwater">Follow  Captain Backwater on twitter</a>.</li>
	<li><a href="http://www.facebook.com/pages/Captain-Backwater/208317879198667">Become a fan on facebook.</a></li>
</ul>]]></content:encoded>
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		<slash:comments>10</slash:comments>
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