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	<title>Comments on: Game-Development-Tool: SpriteSheetGenerator</title>
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	<link>http://intermediaware.com/blog/game-development-tool-spritesheetgenerator</link>
	<description>indie video game developer blgo</description>
	<lastBuildDate>Thu, 02 May 2013 04:48:15 +0000</lastBuildDate>
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		<title>By: Sam</title>
		<link>http://intermediaware.com/blog/game-development-tool-spritesheetgenerator#comment-235</link>
		<dc:creator>Sam</dc:creator>
		<pubDate>Wed, 15 Jun 2011 18:28:47 +0000</pubDate>
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		<description>you may also want to check out http://www.darkfunction.com for a good spritesheet tool</description>
		<content:encoded><![CDATA[<p>you may also want to check out <a href="http://www.darkfunction.com" rel="nofollow">http://www.darkfunction.com</a> for a good spritesheet tool</p>
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		<title>By: Breno Azevedo</title>
		<link>http://intermediaware.com/blog/game-development-tool-spritesheetgenerator#comment-14</link>
		<dc:creator>Breno Azevedo</dc:creator>
		<pubDate>Mon, 04 Apr 2011 23:18:31 +0000</pubDate>
		<guid isPermaLink="false">http://intermediaware.com/blog/?p=9#comment-14</guid>
		<description>Excellent! I was looking for a tool that did this but every one of them I found available online didn&#039;t quite do what we needed for quadratic-atlases like the ones used by Unity&#039;s sprite animator (for animated particles on particle generators). Not even Sprite Manager 2 has this option, it packs textures using the default Unity packer which does some random ordering of textures. I&#039;m really thankful for this, congratulations!</description>
		<content:encoded><![CDATA[<p>Excellent! I was looking for a tool that did this but every one of them I found available online didn&#8217;t quite do what we needed for quadratic-atlases like the ones used by Unity&#8217;s sprite animator (for animated particles on particle generators). Not even Sprite Manager 2 has this option, it packs textures using the default Unity packer which does some random ordering of textures. I&#8217;m really thankful for this, congratulations!</p>
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