This weekend I released my new app for iPad, iPhone and iPod Touch: Bass Constructor. If you’ve ever dreamed of creating your own club/dance/house hit record without any prior knowledge this app is for you.

It was the best app start I’ve ever had and people seem to LOVE this little gem.
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I recently released my new app Beat_Machine for iOS. A fun drumpad-computer simulation with great sounds. Here are the first reviews I got from my users so far. Thank you so much:
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Function pointers are very handy in C++. But they don’t work on class methods, here is a neat workaround, that even works with virtual methods.
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I just finished the Linux port of Captain Backwater. You can order it here for only $5.99. So, what are you waiting for, ehh? » more

Captain Backwater for Linux
October 15, 2011

Yay! Captain Backwater is finally running on Ubuntu. And it wasn’t that hard! I just had to fix some smaller cross-plattform issues. Here is the proof: » more

Captain Backwater Trailer
October 14, 2011

I just finished the brand new gameplay trailer for my latest game Captain Backwater. » more

Hoist up the Jolly Roger
October 10, 2011

Captain Backwater is released. This is one of the most exciting parts of developing his own games. The day of the release. The day when you find out if the players love or hate your game. » more

The final steps
September 8, 2011

Captain Backwater is more near to completion than ever before. So, what happend during the last two months?

First of all I was in holidays in Mallorca with some good friends for 10 days. It was planned to stay there for 7 days but we missed our plane back home (note to myself: never book a return flight again that starts off early in the morning). » more

Captain Backwater, the new indie hit puzzle game, is near completion. This sunday evening I will start a closed beta test. For this I need you to have a look at the game and provide some useful feedback (if you’d like to).
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…at least now there is one I really like. » more