November 9, 2010
I just thought to share some sales stats of my games/software. Only directed sales from my homepage are included. No special offers for marketing campaigns or retail deals are included. Remember that the fullversions of Absolute Blue and Psychoballs are available for free since around one year: So no sales during the last year. Here we go:
- Absolute Blue: 229 Sales
- Psychoballs: 229 Sales
- Replay: 1530 Sales
- Temple Of Tangram: 23 Sales
- Smash Particle Engine: 14 Sales
Total Revenue paid out to me: € 31,964.60
Psychoballs first sales were in August 2004, Absolute Blue’s in April 2005. Temple Of Tangram was released in September 2006 and Replay in January 2004 (but with another name, I had to rename it later due to trademark law issues).
Replay was quite successful although it was just a software I wrote for myself in a few evenings.
I never accomplished it to get lots of direct sales for my games, although they had done quite okay on some portals.
I’ve done some basic marketing stuff like press releases, specials, small ad campaigns, link exchanges and so on. I got some nice coverage in the press but nothing that had an really big impact on sales.
I stopped selling Absolute Blue and Psychoballs about a year ago and offered it it on my website for free. The sales were down and I wanted to concentrate on something else, so I thought it would be really cool to make it free. It generated a few downloads (I don’t have exact numbers at the moment), but not too much. I think because I didn’t promoted it prominently.
As for Replay I removed it completly. There are a lot of good tools in this area and I’m currently not interessted in investing my time into app development (I love game development too much).